// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}

script_name 'BPINTERIOR' 
save_this_custom_script 
0A40: 1@ = create_entrance_marker_at 152.436 1370.03 1098.917 color 6
0A40: 2@ = create_entrance_marker_at 146.73 1400.337 1099.663 color 6


:BPINTERIOR_65
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @BPINTERIOR_65 
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 152.436 1370.03 1098.617 radius 1.0 1.0 1.0 on_foot 
jf @BPINTERIOR_224 
fade 0 time 1000 
wait 1000 
04E4: refresh_game_renderer_at 146.73 1400.337
Camera.SetAtPos(146.73, 1400.337, 1099.363)
Actor.PutAt($PLAYER_ACTOR, 148.23, 1400.337, 1099.363)
0860: link_actor $PLAYER_ACTOR to_interior 5 
select_interior 5 
wait 500 
fade 1 time 1000 
jump @BPINTERIOR_65 

:BPINTERIOR_224
if 
00FF:   actor $PLAYER_ACTOR sphere 0 in_sphere 146.73 1400.337 1099.363 radius 1.0 1.0 1.0 on_foot 
jf @BPINTERIOR_65 
fade 0 time 1000 
wait 1000 
04E4: refresh_game_renderer_at 152.436 1370.03
Camera.SetAtPos(152.436, 1370.03, 1098.617)
Actor.PutAt($PLAYER_ACTOR, 152.436, 1371.53, 1098.617)
0860: link_actor $PLAYER_ACTOR to_interior 5 
select_interior 5 
wait 500 
fade 1 time 1000 
jump @BPINTERIOR_65 
terminate_this_custom_script 
